esion
01-15-2004, 08:49 PM
So I was browsing through the new mmorpgs coming out and this one kinda caught my eye...not just because the graphics are good, but because it had one thing that was really interesting to me...Bloodlines...
From the FAQ (http://www.realmsoftorment.net/faq.html) How do blood-lines and permanent death situations work?
Realms of Torment places heavy emphases on clan and community as a way to live and play in the game. Many aspects of Realms of Torment reflect real life, from the effects of terrain on traveling to the degradation of weapons. We are attempting to give players one of the best arenas for role playing ever.
The blood-line system is your way to live through your descendents upon old age and eventual PermaDeath. In order to have a bloodline, you need to create an NPC child. Children come from:
*Your character marries another character and produces an NPC child (or several children). Presently, children produced this way receive the benefit of learning the same skills of his/her parent at a faster rate. (Gender outcome can be influenced.)
*Adopt an NPC child from your clan or village.
*Parenting an NPC child of a friend.
*Through divine intervention you might receive an NPC child. (Gender outcome can be influenced.)
The blood-line child is your prime's replacement in the case of PermaDeath. It is the character that you will play when your prime dies. There is consideration being given to allowing parents to play along side their child (the child being an NPC type).
To me that is something that has never been attempted in an mmorpg. I really like the idea of living through your "children" upon death or even permadeath. I think the way of obtaining children is pretty cool too...they have even commented on being able to marry NPCs and bare children on thier forums.
Overall, I think its inventive and really quite cool. Maybe Mythica can adopt something like this...where if you die, you inhabit one of your mortals and avenge your death that way...
From the FAQ (http://www.realmsoftorment.net/faq.html) How do blood-lines and permanent death situations work?
Realms of Torment places heavy emphases on clan and community as a way to live and play in the game. Many aspects of Realms of Torment reflect real life, from the effects of terrain on traveling to the degradation of weapons. We are attempting to give players one of the best arenas for role playing ever.
The blood-line system is your way to live through your descendents upon old age and eventual PermaDeath. In order to have a bloodline, you need to create an NPC child. Children come from:
*Your character marries another character and produces an NPC child (or several children). Presently, children produced this way receive the benefit of learning the same skills of his/her parent at a faster rate. (Gender outcome can be influenced.)
*Adopt an NPC child from your clan or village.
*Parenting an NPC child of a friend.
*Through divine intervention you might receive an NPC child. (Gender outcome can be influenced.)
The blood-line child is your prime's replacement in the case of PermaDeath. It is the character that you will play when your prime dies. There is consideration being given to allowing parents to play along side their child (the child being an NPC type).
To me that is something that has never been attempted in an mmorpg. I really like the idea of living through your "children" upon death or even permadeath. I think the way of obtaining children is pretty cool too...they have even commented on being able to marry NPCs and bare children on thier forums.
Overall, I think its inventive and really quite cool. Maybe Mythica can adopt something like this...where if you die, you inhabit one of your mortals and avenge your death that way...