JonnyG
01-16-2004, 04:57 PM
How could anyone not want to be a pirate? An interview was posted on Gamer.no (http://www.gamer.no[/url)Gamer.no: Is it true that Pirates of the Burning Sea will be entirely downloadable from the Internet? How will this work in practice? And will you still be able to offer retail packages for those not wanting to download an entire game?
TD: Yes. We have teamed up with Valve Software to use their Steam system for downloading, patching, and login. You'll subscribe online, and Steam will stream the game to your hard drive. Patches and new features will be streamed down in the background, then activated whenever they're ready. There won't be a retail box -- we require players to have a broadband connection, so the initial download shouldn't be too painful.
So the whole game will be downloadable. I wonder if this will be a new way to sell MMOG's? How will the retail stores react?
A couple other things that were good.One thing we've been dissatisfied with in other online games is what the early player experience is like. There's such a level treadmill, where you're highly vulnerable and spend your time beating up on chipmunks. Our gameplay style is very different. You start as the captain of your own ship, and a good captain in a starting vessel can still sail and fight very effectively.I don't remember too many chipmunks in games I've played, but I guess they didn't want to be the 100th game in a row to say that in other games you start out fighting rats.And combat in our game is very tactical. You don't select an enemy ship, press the attack button, and go make a sandwich. You're maneuvering, picking targets, changing ammunition loadouts, and delivering broadsides all in real time. It's not twitch gaming, and it's not fire-and-forget. It's white-knuckle decisions, planning ahead, and reacting to changes in the wind and in your enemy's tactics. This sounds really cool. I love good tactical battles. However I also know that sea battles can be long drawn out affairs, I'm not sure how well that would plain in a game.Our game's initial release is focused on ship-based gameplay -- there are no human avatars running around.This is really weird. Half of being a pirate is raiding and pillaging, chasing wenches, etc. But they say that they wanted to concentrate on the ship aspects and will bring the avatar later.
Another interview (http://www.edbis.com/interviews/piratesoftheburningsea_1.php) at EDBIS.com (http://www.edbis.com)
TD: Yes. We have teamed up with Valve Software to use their Steam system for downloading, patching, and login. You'll subscribe online, and Steam will stream the game to your hard drive. Patches and new features will be streamed down in the background, then activated whenever they're ready. There won't be a retail box -- we require players to have a broadband connection, so the initial download shouldn't be too painful.
So the whole game will be downloadable. I wonder if this will be a new way to sell MMOG's? How will the retail stores react?
A couple other things that were good.One thing we've been dissatisfied with in other online games is what the early player experience is like. There's such a level treadmill, where you're highly vulnerable and spend your time beating up on chipmunks. Our gameplay style is very different. You start as the captain of your own ship, and a good captain in a starting vessel can still sail and fight very effectively.I don't remember too many chipmunks in games I've played, but I guess they didn't want to be the 100th game in a row to say that in other games you start out fighting rats.And combat in our game is very tactical. You don't select an enemy ship, press the attack button, and go make a sandwich. You're maneuvering, picking targets, changing ammunition loadouts, and delivering broadsides all in real time. It's not twitch gaming, and it's not fire-and-forget. It's white-knuckle decisions, planning ahead, and reacting to changes in the wind and in your enemy's tactics. This sounds really cool. I love good tactical battles. However I also know that sea battles can be long drawn out affairs, I'm not sure how well that would plain in a game.Our game's initial release is focused on ship-based gameplay -- there are no human avatars running around.This is really weird. Half of being a pirate is raiding and pillaging, chasing wenches, etc. But they say that they wanted to concentrate on the ship aspects and will bring the avatar later.
Another interview (http://www.edbis.com/interviews/piratesoftheburningsea_1.php) at EDBIS.com (http://www.edbis.com)