Leoghan
03-17-2004, 11:15 PM
This is a log from the Vanguard Dev chat on 3/17/04
WolfBlade And now, without any further delays, I'd like to introduce our guests!
WolfBlade Please Welcome Brad McQuaid and the Sigil Development Team!
WolfBlade Welcome folks! Could you each take a second and say hello to everyone - and then we'll start feeding you questions.
Talisker-SGO Hello all!
KendrickSGO Hiya
ProfessorJingles Hey!
Aradune_Mithara Hiya, I'm Brad, Pres/CEO of Sigil and co-producer on Vanguard -- thank you all for coming to the chat
Abigale_Seashadow Cindy Bowens, Community Manager here. :)
SiliusSG Heyas
ProfessorJingles Senior Artist / NPC guy
Vidguy Hey all! I'm Steve Cherrier and I do online public relations for Microsoft Game Studios (and Vanguard of course). I work closely with Cindy on the community stuff too.
Tagad_Sigil Hello, Bill Fisher, Lead Game Designer, its awsome to see such a crowd show up
Talisker-SGO <-- Designer
Mrylokar Lawrence Poe, Senior Game Designer
TKingSGO UI Artist / teh goey intrphace deziner
SiliusSG Salim Grant Designer type person
Talisker-SGO Darrin McPherson, Game Designer
WolfBlade Awesome - good to have everyone here!
WolfBlade ok now on with the questions
WolfBlade *Barook-gs* How does SGO feel about and plan to implement grouping of higher level characters with lower level characters?
Aradune_Mithara most likely you'll be able to group, but there will be limitations on buffing and egregrious power leveling. a big emphasis in Vanguard will be that regions will have a defined target audience.
WolfBlade *BG_VanguardLive.com-gs* Crafting: Will crafted items have the potential to be as good as or better than dropped items?
Tagad_Sigi Both crafted items and adventure based items will be viable in Vanguard. It will not be a black and white slate as to which is the best in all situations. There will be many factors that determine how good any individual crafted item or adventured item is :) So to simply answer, yes there is the potential for crafted items to be better.
WolfBlade *Leoghan_MHQ-gs* I understand that it is still early on in development, but where does the “end game” rank in the priorities of development? Will Vanguard be a game with a clear destination and an exciting journey?
Aradune_Mithara We definitely want to avoid the 'race to the high level where the 'game' is' issue, which ties into the target audience associated with different regions. We will work very hard at making character advancement a journey that's fun in and of itself.
Aradune_Mithara I realize some will race to the current max level anyway, but we really think the game will be fun at all levels, and a challenge too. One thing we want to include is lower level raids, and, conversely, higher level smaller group content
WolfBlade *LordDraven -gs* arent you intimidated by the other mmorpgs around like everquest and ragnorak online?
Aradune_Mithara We love a challenge -- making MMOGs is what we do. One analogy would be like a music group... as proud as we are of our first album (EQ), we need to take the next game (Vanguard) to the next step
Aradune_Mithara MMMOGs have a lot of potential... we've really only seen the tip of the iceberg in terms of where these games can go. The success of EQ, Ragnorok, Lineage, etc. is good for the whole genre right now -- we need it to grow.
WolfBlade *bieser-gs* What about the faction system? Will that be a big part of the game?
Tagad_Sigil We will certainly have a faction system and work at making the various factions and organizations in the game world have meaning. Aligning with an organization or faction and reaping certain benefits is something we will discuss more as development continues. I certainly dont want to "promise" any features here today :)
WolfBlade *Leoghan_MHQ-gs* The depth of suggested content is impressive. From Taverns to Pirates, this game appears to have a broad approach to the fantasy world, has it been a challenge making all of that come together in a seamless way?
dgilbertson_SGO It has been a challenge. We definitely want the player to feel like they are in a differnet place everywhere they go.
Aradune_Mithara we think going seamless will be worth the extra effort, and that the tech is there now to do it right.
dgilbertson_SGO he do a lot planing on what goes where and how it all goes to getther so that it flows well
Tagad_Sigil And from a content standpoint, we are building a world - we have to use a broad brush
WolfBlade *Ninadene-gs* given that you've retained the talents of T.King i assume the UI interface will have wonderfull attentoin to detail and be fully customizable to each player?
Aradune_Mithara Absolutely.
Aradune_Mithara It's great having Tom on board -- the UI is already coming together quite nicely.
TKingSGO Thank you, it has been an incredible experience working here at Sigil
Aradune_Mithara (tom's blushing)
WolfBlade *Clainn-gs* just joining in.. Now that the announcement has come, can we expect more info on implimenting a guide program. Can you elaborate any more on that at this time?
Aradune_Mithara That unfortunately has less to do with us announcing and more to do with the legal issues that have arisen regarding volunteer programs :(
Abigale_Seashadow Many of us here are former guides and we are great fans of those types of programs. Hopefully we can work these things out :)
WolfBlade *[LS]Caleb-gs* Are there any plans to implement a balanced pvp system? Or is this going to be strictly non pvp?
Aradune_Mithara The focus of the game as a whole is still PvE, but PvP is still important to us and will be available in alternate ruleset servers. As for balance, the combat formulae, etc., will be different for PvP, so it will be much easier to balance the two systems
WolfBlade *sario777-gs* Question: Did you really go to the South Pole for your team picture?
dgilbertson_SGO it was very cold let me tell you
Aradune_Mithara Yes, Keith teleported us there... right in the middle of working on the game. We shudder to think where he'll take us next.
Abigale_Seashadow We needed to find the penguins ;)
Tagad_Sigil ...
Talisker-SGO :)
WolfBlade *[]Deathbringa-gs* will the game be "Pay2Play"? If so, how much monthly will it be to play?
Aradune_Mithara It will be pay to play, most likely very similar to how most MMOGs work, but as to the particulars, it's too early to announce.
WolfBlade *Ninadene-gs* do you plan to have characters completely combat oriented (EQ) or will crafting be a full time option if a person choses?
Aradune_Mithara Both crafting and adventuring are integral to the game... you'll be able to dabble in both, or focus on one or the other. Additioanlly, the crafting system will be much more involved, using a variety of skills. Players will be making decisions as to how they harvest and craft items that are critical to the outcome... we really want a more involved crafting experience in Vanguard.
WolfBlade *Barook-gs* Speaking of Keith or Elandar, how close will SGO get to representing his artwork in-game? How has this proven in relation to other development tasks?
dgilbertson_SGO We are atually getting closer than you would think.
dgilbertson_SGO He has been great for teaching us the little details that make the art really stand out
Aradune_Mithara Bringing Keith's artwork to life in a virtual world is definitely one of our goals.
WolfBlade *Deathmetal166-gs* When in combat with the models actually hit one another, and is there going to be blood in this game?
Aradune_Mithara Combat will be more involved and visceral, but at the same time, we don't think blood flying everywhere is necessary... we don't want to unecessarily alienate different age groups or sensibilities.
WolfBlade *bieser-gs* Will there be hell lvls? and the spell book covering up the screen while you meditate?
Aradune_Mithara No and no.
WolfBlade Cubensis-gs* how addictive will this game be?
Tagad_Sigil We hope that Vanguard is very compelling. I think the word addictive is not really the right one to use.
Aradune_Mithara As game developers, our job is to entertain... so the game will be as compelling as we can make it.
WolfBlade And now, without any further delays, I'd like to introduce our guests!
WolfBlade Please Welcome Brad McQuaid and the Sigil Development Team!
WolfBlade Welcome folks! Could you each take a second and say hello to everyone - and then we'll start feeding you questions.
Talisker-SGO Hello all!
KendrickSGO Hiya
ProfessorJingles Hey!
Aradune_Mithara Hiya, I'm Brad, Pres/CEO of Sigil and co-producer on Vanguard -- thank you all for coming to the chat
Abigale_Seashadow Cindy Bowens, Community Manager here. :)
SiliusSG Heyas
ProfessorJingles Senior Artist / NPC guy
Vidguy Hey all! I'm Steve Cherrier and I do online public relations for Microsoft Game Studios (and Vanguard of course). I work closely with Cindy on the community stuff too.
Tagad_Sigil Hello, Bill Fisher, Lead Game Designer, its awsome to see such a crowd show up
Talisker-SGO <-- Designer
Mrylokar Lawrence Poe, Senior Game Designer
TKingSGO UI Artist / teh goey intrphace deziner
SiliusSG Salim Grant Designer type person
Talisker-SGO Darrin McPherson, Game Designer
WolfBlade Awesome - good to have everyone here!
WolfBlade ok now on with the questions
WolfBlade *Barook-gs* How does SGO feel about and plan to implement grouping of higher level characters with lower level characters?
Aradune_Mithara most likely you'll be able to group, but there will be limitations on buffing and egregrious power leveling. a big emphasis in Vanguard will be that regions will have a defined target audience.
WolfBlade *BG_VanguardLive.com-gs* Crafting: Will crafted items have the potential to be as good as or better than dropped items?
Tagad_Sigi Both crafted items and adventure based items will be viable in Vanguard. It will not be a black and white slate as to which is the best in all situations. There will be many factors that determine how good any individual crafted item or adventured item is :) So to simply answer, yes there is the potential for crafted items to be better.
WolfBlade *Leoghan_MHQ-gs* I understand that it is still early on in development, but where does the “end game” rank in the priorities of development? Will Vanguard be a game with a clear destination and an exciting journey?
Aradune_Mithara We definitely want to avoid the 'race to the high level where the 'game' is' issue, which ties into the target audience associated with different regions. We will work very hard at making character advancement a journey that's fun in and of itself.
Aradune_Mithara I realize some will race to the current max level anyway, but we really think the game will be fun at all levels, and a challenge too. One thing we want to include is lower level raids, and, conversely, higher level smaller group content
WolfBlade *LordDraven -gs* arent you intimidated by the other mmorpgs around like everquest and ragnorak online?
Aradune_Mithara We love a challenge -- making MMOGs is what we do. One analogy would be like a music group... as proud as we are of our first album (EQ), we need to take the next game (Vanguard) to the next step
Aradune_Mithara MMMOGs have a lot of potential... we've really only seen the tip of the iceberg in terms of where these games can go. The success of EQ, Ragnorok, Lineage, etc. is good for the whole genre right now -- we need it to grow.
WolfBlade *bieser-gs* What about the faction system? Will that be a big part of the game?
Tagad_Sigil We will certainly have a faction system and work at making the various factions and organizations in the game world have meaning. Aligning with an organization or faction and reaping certain benefits is something we will discuss more as development continues. I certainly dont want to "promise" any features here today :)
WolfBlade *Leoghan_MHQ-gs* The depth of suggested content is impressive. From Taverns to Pirates, this game appears to have a broad approach to the fantasy world, has it been a challenge making all of that come together in a seamless way?
dgilbertson_SGO It has been a challenge. We definitely want the player to feel like they are in a differnet place everywhere they go.
Aradune_Mithara we think going seamless will be worth the extra effort, and that the tech is there now to do it right.
dgilbertson_SGO he do a lot planing on what goes where and how it all goes to getther so that it flows well
Tagad_Sigil And from a content standpoint, we are building a world - we have to use a broad brush
WolfBlade *Ninadene-gs* given that you've retained the talents of T.King i assume the UI interface will have wonderfull attentoin to detail and be fully customizable to each player?
Aradune_Mithara Absolutely.
Aradune_Mithara It's great having Tom on board -- the UI is already coming together quite nicely.
TKingSGO Thank you, it has been an incredible experience working here at Sigil
Aradune_Mithara (tom's blushing)
WolfBlade *Clainn-gs* just joining in.. Now that the announcement has come, can we expect more info on implimenting a guide program. Can you elaborate any more on that at this time?
Aradune_Mithara That unfortunately has less to do with us announcing and more to do with the legal issues that have arisen regarding volunteer programs :(
Abigale_Seashadow Many of us here are former guides and we are great fans of those types of programs. Hopefully we can work these things out :)
WolfBlade *[LS]Caleb-gs* Are there any plans to implement a balanced pvp system? Or is this going to be strictly non pvp?
Aradune_Mithara The focus of the game as a whole is still PvE, but PvP is still important to us and will be available in alternate ruleset servers. As for balance, the combat formulae, etc., will be different for PvP, so it will be much easier to balance the two systems
WolfBlade *sario777-gs* Question: Did you really go to the South Pole for your team picture?
dgilbertson_SGO it was very cold let me tell you
Aradune_Mithara Yes, Keith teleported us there... right in the middle of working on the game. We shudder to think where he'll take us next.
Abigale_Seashadow We needed to find the penguins ;)
Tagad_Sigil ...
Talisker-SGO :)
WolfBlade *[]Deathbringa-gs* will the game be "Pay2Play"? If so, how much monthly will it be to play?
Aradune_Mithara It will be pay to play, most likely very similar to how most MMOGs work, but as to the particulars, it's too early to announce.
WolfBlade *Ninadene-gs* do you plan to have characters completely combat oriented (EQ) or will crafting be a full time option if a person choses?
Aradune_Mithara Both crafting and adventuring are integral to the game... you'll be able to dabble in both, or focus on one or the other. Additioanlly, the crafting system will be much more involved, using a variety of skills. Players will be making decisions as to how they harvest and craft items that are critical to the outcome... we really want a more involved crafting experience in Vanguard.
WolfBlade *Barook-gs* Speaking of Keith or Elandar, how close will SGO get to representing his artwork in-game? How has this proven in relation to other development tasks?
dgilbertson_SGO We are atually getting closer than you would think.
dgilbertson_SGO He has been great for teaching us the little details that make the art really stand out
Aradune_Mithara Bringing Keith's artwork to life in a virtual world is definitely one of our goals.
WolfBlade *Deathmetal166-gs* When in combat with the models actually hit one another, and is there going to be blood in this game?
Aradune_Mithara Combat will be more involved and visceral, but at the same time, we don't think blood flying everywhere is necessary... we don't want to unecessarily alienate different age groups or sensibilities.
WolfBlade *bieser-gs* Will there be hell lvls? and the spell book covering up the screen while you meditate?
Aradune_Mithara No and no.
WolfBlade Cubensis-gs* how addictive will this game be?
Tagad_Sigil We hope that Vanguard is very compelling. I think the word addictive is not really the right one to use.
Aradune_Mithara As game developers, our job is to entertain... so the game will be as compelling as we can make it.