Scarne
03-21-2004, 10:45 AM
Vault continues their online roundtables (http://rpgvault.ign.com/articles/500/500093p1.html). 1. After any recess, there will be a growth. You just wait and see, in three years, the topic will be where the growth has come from.
2. We need to offer more social reasons to play than just status.
3. We need to be less hardcore, as in offering players a feeling of being useful without investing several hundred hours (or days) of their lives!
4. Our efforts at being more casual should not end up being shallow, as we have seen some recent efforts tend to think. Depth and ease of gaming will coexist.
5. Players who are social must be rewarded by the game system.
Exactly how these five points are to be implemented by my esteemed colleagues, I cannot say. Good luck to us all. ;p
Several devs talk about when the MMO userbase hasn't grown as much as predicited. One theory presented is that essentially, casual players don't buy RPGs that much and most MMOs are RPGs.
2. We need to offer more social reasons to play than just status.
3. We need to be less hardcore, as in offering players a feeling of being useful without investing several hundred hours (or days) of their lives!
4. Our efforts at being more casual should not end up being shallow, as we have seen some recent efforts tend to think. Depth and ease of gaming will coexist.
5. Players who are social must be rewarded by the game system.
Exactly how these five points are to be implemented by my esteemed colleagues, I cannot say. Good luck to us all. ;p
Several devs talk about when the MMO userbase hasn't grown as much as predicited. One theory presented is that essentially, casual players don't buy RPGs that much and most MMOs are RPGs.