JonnyG
05-19-2008, 10:44 PM
Ten Ton Hammer sent their agents to ION last week and Tony "RadarX" Jones managed to sneak out with some classified intel. I believe that he drugged Kevin O'Hara's martini and managed to get some interesting intel. Read Part 1 (http://www.tentonhammer.com/node/33680).Ten Ton Hammer: What do you feel The Agency is doing differently from every other MMO game in regards to world building?
Kevin O'Hara: As far as world building well I think we've said this many times that first and foremost we are a shooter game. So the level design really comes to the moment to moment gameplay. A lot of typical MMO's could rightfully lay down a train field, plop a bunch of spawners down, and that's their quests. You just go through the dangerous areas, you see your enemies, and you pick out which ones you want to approach and get in combat with them.
Our levels, as soon as you can see somebody they are essentially in range. If not to shoot at for them to react to you. So we really have to take into account what methods of movement you can use, like dodging, how you can use cover to your advantage, and how they can use cover to their advantage. How we can limit flow of the players? To get somewhere you might have to have to duck under this thing that slows you down which means you have to take cover and shoot before you go through. A lot of it is more environmental.
RadarX - I'd keep under cover, Bustenhause might be looking for you, and after we foiled (http://forums.massivehq.com/showthread.php?p=32509#post32509) his plans last week, he might be looking to bang some heads. I'm looking forward to part 2, and wouldn't want you to get hurt before it came out. Read Part 1 (http://www.tentonhammer.com/node/33680).
Kevin O'Hara: As far as world building well I think we've said this many times that first and foremost we are a shooter game. So the level design really comes to the moment to moment gameplay. A lot of typical MMO's could rightfully lay down a train field, plop a bunch of spawners down, and that's their quests. You just go through the dangerous areas, you see your enemies, and you pick out which ones you want to approach and get in combat with them.
Our levels, as soon as you can see somebody they are essentially in range. If not to shoot at for them to react to you. So we really have to take into account what methods of movement you can use, like dodging, how you can use cover to your advantage, and how they can use cover to their advantage. How we can limit flow of the players? To get somewhere you might have to have to duck under this thing that slows you down which means you have to take cover and shoot before you go through. A lot of it is more environmental.
RadarX - I'd keep under cover, Bustenhause might be looking for you, and after we foiled (http://forums.massivehq.com/showthread.php?p=32509#post32509) his plans last week, he might be looking to bang some heads. I'm looking forward to part 2, and wouldn't want you to get hurt before it came out. Read Part 1 (http://www.tentonhammer.com/node/33680).