cellinaire
11-22-2008, 05:36 AM
(+ some questions :cool: )
http://www.massively.com/2008/11/20/massively-checks-in-on-the-agency-with-lead-designer-hal-milton/
(I'm not talking about the locale to locale travel because we already know it hehe)
Q1 : Will players be able to fly through cities, forests and other various places with the aid of helicopters or things like that?
If so, is it safe to guess that we won't be flying in almost every mission instances and some places?
Q2 : In the above interview, Hal mentioned "We aren't building the whole cities, of course, to say so would be a horrific lie.". Does this mean there will be invisible walls within a city? Or did they have to choose some... locations out of all Europe regions ?
Q3 : Although the overall 'art style' of this game looks great so far, too many people are worrying about it's 'graphic quality'. Were the CES dev footages and E3 2008 videos of the Agency in full graphic setting? (and I hope that the Agency's minimum system requirements isn't too high(Y))
http://www.massively.com/2008/11/20/massively-checks-in-on-the-agency-with-lead-designer-hal-milton/
(I'm not talking about the locale to locale travel because we already know it hehe)
Q1 : Will players be able to fly through cities, forests and other various places with the aid of helicopters or things like that?
If so, is it safe to guess that we won't be flying in almost every mission instances and some places?
Q2 : In the above interview, Hal mentioned "We aren't building the whole cities, of course, to say so would be a horrific lie.". Does this mean there will be invisible walls within a city? Or did they have to choose some... locations out of all Europe regions ?
Q3 : Although the overall 'art style' of this game looks great so far, too many people are worrying about it's 'graphic quality'. Were the CES dev footages and E3 2008 videos of the Agency in full graphic setting? (and I hope that the Agency's minimum system requirements isn't too high(Y))